



It really looked much different from other games before it and brings vibrancy even though the palette is uniformly dark in some of the levels. I loved how it danced off the various characters. There's also copious use of reflective lighting off superhero armor and dress during the cinematic sequences themselves. The best example of use is in Grand Central when Spider-man faces off against Scorpion. In the PC game, there's a strong artistic use of light, especially since a lot of the levels take place during the night or in dark corners. I'm not sure what to call it but it was certainly a lot different than previous comic book movies although many shots paid homage to The Matrix (as almost every other film does nowadays). One of the things that struck me about the Spider-man movie adaptation was its sense of style. The PC edition of Spider-man is aptly called 'The Movie' because it follows the rise of the arachnid hero similar to the movie plotline but takes the liberty to flesh out these ancillary characters and also the battles between Spider-man and Oscorp spawned Green Goblin. True, the recent cinematic success of Spider-man gives mainstream people a taste of what the franchise is all about but little do people know that Spider-man, the franchise, spawned a legion of related heroes and heroines, much like another Marvel comic franchise, the X-Men. Spider-man carries quite a bit of weight and ethos that a lay person simply could not get from any one single source. Spider-Man will once again be able to use his webbing, fists, and legs to subdue enemies, but the web-slinger has all-new combination attacks to help him survive long enough to face Green Goblin.

Spidey will encounter Shocker, Vulture, and various robotic threats from Oscorp Industries based on situations from the movie as well as original encounters created specifically for the game. He can also bank around buildings instead of traveling directly in a straight line. Spider-Man can rise or descend while swinging from building to building as well as cut and then reattach lines at any time to quickly escape from potential threats. Instead of fighting characters on the ground, players can now confront enemies in sky as the hero has more control over the use of his webbing. Though built on the 3D engine used in previous Spider-Man titles, this version features a number of new enhancements. Based on the 2002 movie starring Tobey Maguire as the comic book superhero, this video game version of Spider-Man: The Movie has players swinging through the streets of New York City on the lookout for arch-nemesis Green Goblin.
